Developed by Rutubo Games and published by Sega in 1996.
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In my recent longplay of the arcade version of OutRun, I made reference to a version released for the Sega Saturn and how this was the first arcade-perfect version of the game available for play on a home console. Well, as it turns out, it's actually better than perfect, if that is possible...
For all of it's graphical grandeur, sprite scaling and high-speed scrolling, it turns out that the original OutRun arcade hardware was limited to a 30 frames per second refresh. This is quite easy to believe when you consider what the hardware was doing back in 1986 as it was certainly pushing the envelope of what was technically capable back then.
Fast forward ten years to 1996 and Sega 's Saturn is competing head-to-head with the Sony PlayStation. With a big leap in computational power over the Mega Drive, Rutubo Games releases the Sega Ages compilation, which is a series of conversions of classic Sega arcade games for the 32-bit Saturn hardware. Whilst I haven't played all of the games in the series, OutRun is actually more than just a mere conversion...
The first new feature that you'll notice is the inclusion of a fully mastered CD audio soundtrack, which can be be played instead of the original arcade music whilst driving and is what I have included in this longplay. There are full remasters of Splash Wave, Passing Breeze, Magical Sound Shower and they have all be tastefully produced and sound great; remixing OutRun's famous music was no easy task, but I think the composer did a pretty fine job here.
The second major improvement in this version of the game is the inclusion of the "smooth mode". Enabling this increases the frame rate from the original 30 frames up to 60, resulting in some fantastically fluid scrolling and makes the game look even better. I watched my original arcade longplay footage side-by-side with this and the Saturn version scrolling is noticeable smoother thanks to the higher frame rate and helps to make an already stunning looking game look even better!
Also included is the option to play either Japanese or international releases of the game. From what I can see, the core game remains the same, except that course stages are in a different layout.
As for the longplay itself, eagle-eyed viewers will observe a fair number of prangs, collisions and general fail. Saturn emulation isn't perfect and the only emulator I could get this game running on didn't have any tool assist features, so the footage you see here is actually me playing it real-time without save states.
If you still have a Saturn and want to play what is possibly the definitive version of OutRun ever made, then this certainly comes highly recommended.
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